Arcanaut Studios
Senior Encounter Designer
hybrid
10324 Whyte Avenue Northwest 401, Edmonton, Alberta, Canada, T6E 1Z8
full-time . October 29, 2026
10324 Whyte Avenue Northwest 401, Edmonton, Alberta, Canada, T6E 1Z8
full-time . October 29, 2026
Description
ARCANAUT STUDIOS
Senior Encounter Designer
FULL-TIME | BC OR ALBERTA
(REMOTE FRIENDLY)
OUR ARC
Arcanaut Studios is a team of seasoned developers founded on the axiom that creative freedom and independence lead to better, more innovative games. We believe in the power of small, agile teams. We are decision makers with consistent collaboration across disciplines that drive the project vision and create a seamless player experience.
Arcanaut Studios is a Canadian company with offices in Edmonton, AB and Kelowna, BC. We offer a flexible work environment combining from-home, in-office, and remote work as well as competitive industry compensation and benefits. By joining us, you will be welcomed into a diverse team of talented developers creating an immersive universe of story, character, and discovery.
YOUR ARC
As a Senior Encounter Designer, you will initiate and help define the end-to-end player experience for combat and narrative driven scenarios. You will orchestrate the intersection of enemy AI behavior, level geometry, player progression and narrative triggers to build high-stake, deeply tactical encounters. From isolated skirmishes to multi-stage epic boss battles, you ensure every fight tells a story and pushes the player to master the game’s mechanics.
Responsibilities
Design, build, and script combat spaces and enemy placements using internal tools and UE5, implementing logical triggers for enemy waves, and tactical AI behaviors
Design and balance creatures with distinct combat identities, using readable silhouettes, clear attack telegraphs, and behaviors that reward player mastery of core mechanics.
Work hand in hand with level designers and gameplay designers to ensure environmental layouts offer strategic positioning and with AI/Combat systems to refine enemy archetypes, abilities and readable telegraphing
Establish the macro-pacing of missions and hubs, balancing high intensity combat with exploration, quiet narrative moments and puzzles
Create layered combat scenarios that reward diverse playstyles
Build gray-box encounter spaces to rapid test combat recipes and enemy group synergies, proving out fun factors
Qualifications and Experience
5+ years of experience in game design, specifically focused on combat or encounter design on at least one shipped AAA action adventure or RPG title
Strong hands-on experience scripting complex game logic using scripting tools and Unreal Engine 5
A deep understanding of RPG mechanics, including character attributes, itemization, cooldown economies, crowd-control states and progression scaling
Excellent spatial awareness with the ability to conceptualize how 3D environment layouts affect sightlines, flanking opportunities, and play movement choices
Strong verbal and written documentation skills to clearly communicate complex mechanical ideas and to establish best practices
BENEFITS
We offer a rewards package to help you live your best life while doing your best work, including medical and dental coverage, retirement savings contributions and a Flex Benefit program that has a wide array of coverage to best fit your personal situation.
We offer 3 weeks of vacation per year in addition to summer and winter studio breaks that are each two weeks long.
The hiring range for this position is $96,890 – $173,975 in addition to a bi-yearly performance-based bonus. The base pay may vary depending on the candidate’s region, job-related knowledge, skills, and experience.
To apply, please include your CV with a link to your demo reel if applicable.
Compensation
$96,890.00 - $173,975.00 per year